AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Unified Platform in Belgium in Q2 2023
Discover the performance metrics of the top five hybridcasual games in Belgium for Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the hybridcasual gaming sector in Belgium showcased interesting trends across the top five games. Here’s a detailed look at the performance metrics.
Eatventure from Lessmore UG experienced a varied performance in weekly revenue, peaking at around $3K in late May, but saw a decline to about $1.3K by the end of June. Weekly downloads showed significant fluctuations, with a high of over 15K in mid-April, tapering off to approximately 5K by the end of June. Weekly active users saw an initial increase to over 34K in late May but decreased to around 26K by the end of June.
Triple Tile: Match Puzzle Game by Tripledot Studios had no reported revenue during this period. Weekly downloads ranged from about 3.8K at the beginning of the quarter to a peak of approximately 8K in mid-April, finishing strong at around 6.4K by the end of June. The game maintained a steady number of weekly active users, starting at around 17.8K and increasing to approximately 24.7K by the end of the quarter.
Stumble Guys from Scopely, Inc. saw a steady increase in weekly revenue, reaching about $12K by the end of June. Weekly downloads showed a downward trend, starting at around 6.3K and ending at approximately 4.6K. However, the game maintained a high number of weekly active users, with numbers fluctuating between 80K and 108K throughout the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. recorded a modest weekly revenue, peaking at around $425 in late March and stabilizing around $313 by the end of June. Weekly downloads were relatively stable, with a notable peak of about 6.2K at the end of June. The game consistently engaged users, maintaining weekly active users between 38K and 55K over the quarter.
Happy Hospital™: ASMR Game from DragonPlus saw fluctuations in weekly revenue, peaking at approximately $4.3K in early May. Weekly downloads peaked at around 11.6K in early May but dropped significantly to about 3.5K by the end of June. The game maintained a relatively steady number of weekly active users, ranging from around 8.2K to 18.1K during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.